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"Forget the list, he goes to the block," angrily said the captain and the executions could finally begin. "What should we do with him, captain? He's not on the list." What are you doing here, Redguard? You a sellsword? A sailor from Stros M'Kai?" "Your name, Redguard," politely said Hadvar. The skinny Redguard stepped closer and stared at Hadvar. When the sad caravan arrived to Helgen, and after Lokir's unsuccessful attempt to escape, Hadvar ordered him to step closer. He was captured together with the Stormcloaks and he was supposed to face the same fate as the rebels. Hadvar felt a pity for him but the Imperial Captain and Tullius certainly didn't. On a long way to Helgen he didn't complain about his fate, nor did he prattle about Sovngarde like other prisoners. Except one "Unnghh!" sound, which he made when an Imperial soldier hit him in the head, he hasn't said a word. Was he a rebel just like them (though unlikely because of his race), or did he just happen to be in the wrong place at the wrong time. Neither Tullius nor Hadvar nor the Imperial Captain with a shrieking voice knew, why was a long-haired, bearded Redguard captured together with Stormcloaks. I'll more frequently read the updates thread, because I have a rather "impolite" habit to read only forums of the game I'm currently playing so for now I was mostly centered on New Vegas. This post has been edited by haute ecole rider: Aug 24 2014, 05:50 PMĪfter more than one year and a half, I decided to join the "Skyrim crew". It was the funniest thing and I couldn't help laughing out loud! BTW, Posie is from Pets of Skyrim I love the adorable huskies and shibas it adds to the game, as well as the kitties that I keep coming across. Little Posie then sits down and licks her paw nonchalantly. This tiny little calico cat runs over the bridge straight at the bear, swats it on the nose, and the big beast keels over dead. The guards already there are getting beat up good by the bear, and for a moment there is a slight pause in the brawl. She gets down and turns around to run back and lend her aid. Next thing she knows, guards are running past her and Rayya, weapons drawn, and she hears a bear roaring and snarling. So yesterday Alise rides into Ivarstead, relishing the lovely autumnal sun after a freezing ride over the pass near Haemar's Shrine. However, I noticed that if I run past them, they turn around and follow me, often to the nearest settlement, where they then proceed to pick fights with guards, blacksmiths, etc. It lets me walk past bears and sabre cats. Īnyway, I have this mod that lets me set the dispo of various animals and enemies as Allies, Friendly, Defensive, or leave them as vanilla. This actually happened yesterday, but I haven't had time to post.
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